package gui.gameEntities;

import gameLogic.gameFlow.gameStates.GameState;

public class NextStageButtomSpriteFactory{

	public static String getNormalSprite(final GameState currentState){
		//		if(currentState.isTopPlayerTurn()){
		//			if(currentState.asStateUniqueName().equals(GameState.TOP_PLAYER_MOVING_STRONGS)){
		//				return GameLayoutDefinitions.buttomNextStageTopMovingStrongs;
		//			}
		//			if(currentState.asStateUniqueName().equals(GameState.TOP_PLAYER_PUTTING_WEAKS)){
		//				return GameLayoutDefinitions.buttomNextStageTopPuttingWeaks;
		//			}
		//			return null;
		//		}else{
		//			if(currentState.asStateUniqueName().equals(GameState.BOTTOM_PLAYER_MOVING_STRONGS)){
		//				return GameLayoutDefinitions.buttomNextStageBottomMovingStrongs;
		//			}
		//			if(currentState.asStateUniqueName().equals(GameState.BOTTOM_PLAYER_PUTTING_WEAKS)){
		//				return GameLayoutDefinitions.buttomNextStageBottomPuttingWeaks;
		//			}
		//		}
		return null;
	}

	public static String getPresseSprite(final GameState currentState) {
		//		if(currentState.isTopPlayerTurn()){
		//			if(currentState.asStateUniqueName().equals(GameState.TOP_PLAYER_MOVING_STRONGS)){
		//				return GameLayoutDefinitions.buttomNextStageTopMovingStrongsPressed;
		//			}
		//			if(currentState.asStateUniqueName().equals(GameState.TOP_PLAYER_PUTTING_WEAKS)){
		//				return GameLayoutDefinitions.buttomNextStageTopPuttingWeaksPressed;
		//			}
		//			return null;
		//		}else{
		//			if(currentState.asStateUniqueName().equals(GameState.BOTTOM_PLAYER_MOVING_STRONGS)){
		//				return GameLayoutDefinitions.buttomNextStageBottomMovingStrongsPressed;
		//			}
		//			if(currentState.asStateUniqueName().equals(GameState.BOTTOM_PLAYER_PUTTING_WEAKS)){
		//				return GameLayoutDefinitions.buttomNextStageBottomPuttingWeaksPressed;
		//			}
		//		}
		return null;
	}

}
